How to make a realistic planet in Blender 3
The planet surface material 2
At this point we add a procedural texture to the surface; this is just to display the "sphericity" of the planet. Choose a "blend-sphere" and set it this way:
The general blend setting
A general blend
Now it's time for an other procedural, stucci, to add a kind of "roughness" to the oceans surface:
The stucci setting
The ocean's specularity
Set the stucci's size as little as you can.
And now a last procedural for the oceans (damn!... No more texture slots...), a "blend-sphere" again:
The ocean's blend setting
The ocean's blend
Of course, all the textures we placed after the stencil map ("maskoceani") will affect only the oceans, that is the transparent areas of the stencil map.
Well, the planet surface is ready. Now let's go for the clouds!
The clouds material
As for the stencil map, I made a tileable 4k map with alpha channel of the clouds. Then I setted the material:
The clouds material setting
The first texture channel work as a stencil for the transparency of the clouds; the others are for tweaking color, bumping, specularity, diffusion and a little emit:
The clouds1 setting
The clouds2 setting
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All these pages, images and characters: © 2002-2004 Enrico Valenza