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How to make a realistic planet in Blender 3
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The planet surface material 2
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At this point we add a procedural texture to the surface; this is just to display the "sphericity"
of the planet. Choose a "blend-sphere" and set it this way:
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Now it's time for an other procedural, stucci, to add a kind of "roughness" to the oceans surface:
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Set the stucci's size as little as you can.
And now a last procedural for the oceans (damn!... No more texture slots...), a "blend-sphere" again: |
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Of course, all the textures we placed after the stencil map ("maskoceani") will affect only the oceans, that is
the transparent areas of the stencil map.
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Well, the planet surface is ready. Now let's go for the clouds!
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The clouds material
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As for the stencil map, I made a tileable 4k map with alpha channel of the clouds. Then I setted the material:
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The first texture channel work as a stencil for the transparency of the clouds; the others are for
tweaking color, bumping, specularity, diffusion and a little emit:
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Go to the next page.
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Italian version
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All these pages, images and characters: © 2002-2004 Enrico Valenza
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